home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Format CD 30
/
Amiga Format AFCD30 (Sep 1998, Issue 114).iso
/
-screenplay-
/
otherstuff
/
quake_add_ons
/
007quake
/
007quake.txt
next >
Wrap
Text File
|
1998-07-02
|
4KB
|
135 lines
Title : James Bond 007, v1.01
Filename : 007quake.zip
Version : 1.01
Date : 23 Jan 98
Author : Kris Horwood
Email : eewok@geocities.com
Web site : http://www.geocities.com/SiliconValley/Park/1125
Credits : idSoftware for Quake, Ian Fleming & MGM/UA for James Bond.
The creators of the Laser Sight and Chase Cam.
Type of Mod
-----------
Quake C : yes
Sound : yes <- Silenced Weapons
MDL : yes <- New Weapons Galore, including Proximity Mine,
Pierce Brosnan as James Bond
Format of QuakeC
----------------
progs.dat : yes
Description of the Modification
-------------------------------
impulse 13 Proximity Mine Weapon selection
(Best if bound to 0)
impulse 30 View-point toggle
(Chase view, Normal view)
impulse 31 Laser-targeter toggle
(Standard, Glowing, off)
impulse 45 Standard X Laser-targeter
(Red/Blue X)
Auto switching
-Chase view temporarily auto disables while in water. Quake does
not like to track the view between water surfaces. So the chase
view avoids it like the plague :)
Multi Player
-Chase eyes are visible behind a player when in chase view.
Haven't run any tests yet, but I've heard it works fine for MP.
Single Player
-In single player only, your current settings for the targeter and
view are saved between levels. (Only saves when switching levels,
not if you die and restart - they'll auto-switch to what they were
when you first entered)
--------------
VERSION NOTES
--------------
Brand new release version no known bugs.
------------------
CHASE VIEW SPYING
------------------
impulse 30 chasecam toggle, to switch out of spy view)
impulse 36 Last monster/player
impulse 37 Next monster/player
In single player, cycles through living monsters on level.
In DM or coop, cycles through other living players on level.
Email me if you find any problems with the DM stuff.
DM note:
When hit in spy view, you take the damage and flip back to
normal view. The damage is accurate, but will never drop
your health below 1. (Dying in the middle of transition to
normal view tested out as buggy.)
-----------------------------
CHASE VIEW DISTANCE CHANGING
-----------------------------
impulse 32 lower Z offset
impulse 33 raise Z offset
impulse 34 lower distance
impulse 35 increase distance
impulse 38 read cvar temp1 into distance
impulse 39 read cvar temp1 into Z offset
(autoexec.cfg example)
-----
alias cc_distance "temp1 80; impulse 38"
alias cc_zoffset "temp1 14; impulse 39"
bind "l" "cc_distance; wait; wait; cc_zoffset;"
-----
Combined with remebering the values between levels, this should
make it much easier to customize without having to break into the
source and mess with it.
How to Install the Modification
-------------------------------
Make a sub-directory in quake called '007' and copy the new
PROGS.DAT to it.
Copy autoexec.cfg, config.cfg, and quake.rc from 'id1' into '007'
if they exist.
add:
bind "0" "impulse 13"
bind "<key>" "impulse 30"
bind "<key>" "impulse 31"
bind "<key>" "impulse 45"
bind "<key>" "impulse 200"
bind "<key>" "impulse 201"
to autoexec.cfg
From directory 'quake' type:
quake -game 007
Copyright and Distribution Permissions
--------------------------------------
Authors MAY use these modifications as a basis for other
publically available work.
You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive and no fees
other than the costs of distribution are charged.
Availability
------------
http://www.geocities.com/SiliconValley/Park/1125
FTP:
ftp://ftp.cdrom.com/pub/quake/quakec/misc/